unreal.AnimNextRigVMAssetEditorData

class unreal.AnimNextRigVMAssetEditorData(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Base class for all AnimNext editor data objects that use RigVM

C++ Source:

  • Plugin: UAF

  • Module: UAFUncookedOnly

  • File: AnimNextRigVMAssetEditorData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default_injection_site_reference (AnimNextVariableReference): [Read-Write] The injection site (AnimNext Graph) that will be used by default

  • rig_graph_display_settings (RigVMEdGraphDisplaySettings): [Read-Write]

  • uses_external_packages (bool): [Read-Only]

  • vm_compile_settings (RigVMCompileSettings): [Read-Write]

  • vm_runtime_settings (RigVMRuntimeSettings): [Read-Write]

property vm_compile_settings: RigVMCompileSettings

[Read-Write]

Type:

(RigVMCompileSettings)