unreal.AnimNextRigVMAssetEntry

class unreal.AnimNextRigVMAssetEntry(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Base class that defines an entry in a module, e.g. a parameter or a graph

C++ Source:

  • Plugin: UAF

  • Module: UAFUncookedOnly

  • File: AnimNextRigVMAssetEntry.h