unreal.AnimNextNativeDataInterface_SynchronizeUsingGroups

class unreal.AnimNextNativeDataInterface_SynchronizeUsingGroups(group_name: Name = 'None', group_role: AnimGroupSynchronizationRole = Ellipsis, sync_mode: AnimGroupSynchronizationMode = Ellipsis, match_sync_point: bool = False)

Bases: AnimNextNativeDataInterface

Native interface to built-in SynchronizeUsingGroups trait

C++ Source:

  • Plugin: AnimNextAnimGraph

  • Module: AnimNextAnimGraph

  • File: AnimNextNativeDataInterface_SynchronizeUsingGroups.h

Editor Properties: (see get_editor_property/set_editor_property)

  • group_name (Name): [Read-Write] The group name If no name is provided, no synchronization occurs

  • group_role (AnimGroupSynchronizationRole): [Read-Write] The role this player can assume within the group

  • match_sync_point (bool): [Read-Write] Whether or not to match the group sync point when joining as leader When disabled, the leader will snap the position of the group to its current position

  • sync_mode (AnimGroupSynchronizationMode): [Read-Write] The synchronization mode

property group_name: Name

[Read-Write] The group name If no name is provided, no synchronization occurs

Type:

(Name)

property group_role: AnimGroupSynchronizationRole

[Read-Write] The role this player can assume within the group

Type:

(AnimGroupSynchronizationRole)

property match_sync_point: bool

[Read-Write] Whether or not to match the group sync point when joining as leader When disabled, the leader will snap the position of the group to its current position

Type:

(bool)

property sync_mode: AnimGroupSynchronizationMode

[Read-Write] The synchronization mode

Type:

(AnimGroupSynchronizationMode)