unreal.AnimLayerPropertyAndChannels

class unreal.AnimLayerPropertyAndChannels(name: Name = 'None')

Bases: StructBase

Name of a property and control and the specific channels that make up the layer

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRigEditor

  • File: AnimLayers.h

Editor Properties: (see get_editor_property/set_editor_property)

  • name (Name): [Read-Write] Name of the property or control

property name: Name

[Read-Write] Name of the property or control

Type:

(Name)