unreal.AnimGraphNode_Base¶
- class unreal.AnimGraphNode_Base(outer=None, name='None')¶
Bases:
unreal.K2NodeThis is the base class for any animation graph nodes that generate or consume an animation pose in the animation blend graph.
Any concrete implementations will be paired with a runtime graph node derived from FAnimNode_Base
C++ Source:
Module: AnimGraph
File: AnimGraphNode_Base.h
Editor Properties: (see get_editor_property/set_editor_property)
property_bindings(Map(Name, AnimGraphNodePropertyBinding)): [Read-Write] Map from property name->binding infoshow_pin_for_properties(Array(OptionalPinFromProperty)): [Read-Write] Show Pin for Properties