unreal.AnimGraphNode_AssetPlayerBase¶
- class unreal.AnimGraphNode_AssetPlayerBase(outer=None, name='None')¶
Bases:
unreal.AnimGraphNode_BaseHelper / intermediate for asset player graphical nodes
C++ Source:
Module: AnimGraph
File: AnimGraphNode_AssetPlayerBase.h
Editor Properties: (see get_editor_property/set_editor_property)
property_bindings(Map(Name, AnimGraphNodePropertyBinding)): [Read-Write] Map from property name->binding infoshow_pin_for_properties(Array(OptionalPinFromProperty)): [Read-Write] Show Pin for Propertiessync_group(AnimationGroupReference): [Read-Write] Sync group settings for this player. Sync groups keep related animations with different lengths synchronized.