unreal.AnimDetailsProxyLocation

class unreal.AnimDetailsProxyLocation(outer: Object | None = None, name: Name | str = 'None')

Bases: AnimDetailsProxyBase

Handles a location property bound in sequencer, and the related control if the bound object uses a control rig

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRigEditor

  • File: AnimDetailsProxyLocation.h

Editor Properties: (see get_editor_property/set_editor_property)

  • display_name (str): [Read-Write] An overrideable display name for the control

  • location (AnimDetailsLocation): [Read-Write]

  • shape (RigUnit_HierarchyAddControl_ShapeSettings): [Read-Write] Overrideable shape settings for the control

property location: AnimDetailsLocation

[Read-Write]

Type:

(AnimDetailsLocation)