unreal.AnimDetailsProxyFloat¶
- class unreal.AnimDetailsProxyFloat(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimDetailsProxyBaseHandles an floating point property bound in sequencer, and the related control if the bound object uses a control rig
C++ Source:
Plugin: ControlRig
Module: ControlRigEditor
File: AnimDetailsProxyFloat.h
Editor Properties: (see get_editor_property/set_editor_property)
display_name(str): [Read-Write] An overrideable display name for the controlfloat(AnimDetailsFloat): [Read-Write]shape(RigUnit_HierarchyAddControl_ShapeSettings): [Read-Write] Overrideable shape settings for the control
- property float: AnimDetailsFloat¶
[Read-Write]
- Type: