unreal.AnimDetailsProxyBool

class unreal.AnimDetailsProxyBool(outer: Object | None = None, name: Name | str = 'None')

Bases: AnimDetailsProxyBase

Handles a boolean value property in sequencer, and the related control if the bound object uses a control rig

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRigEditor

  • File: AnimDetailsProxyBool.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bool (AnimDetailsBool): [Read-Write]

  • display_name (str): [Read-Write] An overrideable display name for the control

  • shape (RigUnit_HierarchyAddControl_ShapeSettings): [Read-Write] Overrideable shape settings for the control

property bool: AnimDetailsBool

[Read-Write]

Type:

(AnimDetailsBool)