unreal.AnimDatabaseIndex¶
- class unreal.AnimDatabaseIndex(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DataAssetA Database Index is an asset you can use to store Frames, FrameRanges, and FrameAttributes derived from an AnimDatabase
C++ Source:
Plugin: AnimDatabase
Module: AnimDatabase
File: AnimDatabaseIndex.h
Editor Properties: (see get_editor_property/set_editor_property)
database(AnimDatabase): [Read-Write] Database to build the index forframe_ranges(AnimDatabaseFrameRangesFunction): [Read-Write] The frame ranges to build the index overfunction(AnimDatabaseIndexFunction): [Read-Write] Function used to build the indexindex_database(AnimDatabase): [Read-Only] Database this index corresponds toindex_frame_attributes(Map[Name, AnimDatabaseFrameAttribute]): [Read-Only] Map of index AnimDatabaseFrameAttributes structuresindex_frame_ranges(Map[Name, AnimDatabaseFrameRanges]): [Read-Only] Map of index AnimDatabaseFrameRanges structuresindex_frames(Map[Name, AnimDatabaseFrames]): [Read-Only] Map of index AnimDatabaseFrames structures
- property database: AnimDatabase¶
[Read-Write] Database to build the index for
- Type:
- property frame_ranges: AnimDatabaseFrameRangesFunction¶
[Read-Write] The frame ranges to build the index over
- Type:
- property function: AnimDatabaseIndexFunction¶
[Read-Write] Function used to build the index
- Type:
- property index_database: AnimDatabase¶
[Read-Only] Database this index corresponds to
- Type:
- property index_frame_attributes: None¶
[Read-Only] Map of index AnimDatabaseFrameAttributes structures
- Type:
- property index_frame_ranges: None¶
[Read-Only] Map of index AnimDatabaseFrameRanges structures
- Type: