unreal.AnimDatabaseFunction_UpdateIKBones

class unreal.AnimDatabaseFunction_UpdateIKBones(outer: Object | None = None, name: Name | str = 'None')

Bases: AnimDatabaseFunction

Function for placing IK bones at the correct hand and foot locations

C++ Source:

  • Plugin: AnimDatabase

  • Module: AnimDatabase

  • File: AnimDatabase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • foot_bone_l (Name): [Read-Write]

  • foot_bone_r (Name): [Read-Write]

  • hand_bone_l (Name): [Read-Write]

  • hand_bone_r (Name): [Read-Write]

  • ik_foot_bone_l (Name): [Read-Write]

  • ik_foot_bone_r (Name): [Read-Write]

  • ik_hand_bone_gun (Name): [Read-Write]

  • ik_hand_bone_l (Name): [Read-Write]

  • ik_hand_bone_r (Name): [Read-Write]

  • root_bone (Name): [Read-Write]