unreal.AnimDatabaseFunction_UpdateIKBones¶
- class unreal.AnimDatabaseFunction_UpdateIKBones(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimDatabaseFunctionFunction for placing IK bones at the correct hand and foot locations
C++ Source:
Plugin: AnimDatabase
Module: AnimDatabase
File: AnimDatabase.h
Editor Properties: (see get_editor_property/set_editor_property)
foot_bone_l(Name): [Read-Write]foot_bone_r(Name): [Read-Write]hand_bone_l(Name): [Read-Write]hand_bone_r(Name): [Read-Write]ik_foot_bone_l(Name): [Read-Write]ik_foot_bone_r(Name): [Read-Write]ik_hand_bone_gun(Name): [Read-Write]ik_hand_bone_l(Name): [Read-Write]ik_hand_bone_r(Name): [Read-Write]root_bone(Name): [Read-Write]