unreal.AnimDatabaseFunction_TransitionStatistics¶
- class unreal.AnimDatabaseFunction_TransitionStatistics(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimDatabaseFunctionComputes various statistics regarding transitions given by the provided FrameRanges
C++ Source:
Plugin: AnimDatabase
Module: AnimDatabase
File: AnimDatabase.h
Editor Properties: (see get_editor_property/set_editor_property)
average_angle(float): [Read-Only] Average angle traveled during the given frame rangesaverage_distance(float): [Read-Only] Average distance traveled during the given frame rangesaverage_time(float): [Read-Only] Average duration of the given frame rangesframe_ranges(AnimDatabaseFrameRangesFunction): [Read-Write] Frame ranges over which to compute the statisticsmaximum_angle(float): [Read-Only] Maximum angle traveled during the given frame rangesmaximum_distance(float): [Read-Only] Maximum distance traveled during the given frame rangesmaximum_time(float): [Read-Only] Longest duration of the given frame rangesminimum_angle(float): [Read-Only] Minimum angle traveled during the given frame rangesminimum_distance(float): [Read-Only] Minimum distance traveled during the given frame rangesminimum_time(float): [Read-Only] Shortest duration of the given frame ranges