unreal.AnimDatabaseFunction_TransitionStatistics

class unreal.AnimDatabaseFunction_TransitionStatistics(outer: Object | None = None, name: Name | str = 'None')

Bases: AnimDatabaseFunction

Computes various statistics regarding transitions given by the provided FrameRanges

C++ Source:

  • Plugin: AnimDatabase

  • Module: AnimDatabase

  • File: AnimDatabase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • average_angle (float): [Read-Only] Average angle traveled during the given frame ranges

  • average_distance (float): [Read-Only] Average distance traveled during the given frame ranges

  • average_time (float): [Read-Only] Average duration of the given frame ranges

  • frame_ranges (AnimDatabaseFrameRangesFunction): [Read-Write] Frame ranges over which to compute the statistics

  • maximum_angle (float): [Read-Only] Maximum angle traveled during the given frame ranges

  • maximum_distance (float): [Read-Only] Maximum distance traveled during the given frame ranges

  • maximum_time (float): [Read-Only] Longest duration of the given frame ranges

  • minimum_angle (float): [Read-Only] Minimum angle traveled during the given frame ranges

  • minimum_distance (float): [Read-Only] Minimum distance traveled during the given frame ranges

  • minimum_time (float): [Read-Only] Shortest duration of the given frame ranges