unreal.AnimDatabaseFunction_BoneApplyTransform¶
- class unreal.AnimDatabaseFunction_BoneApplyTransform(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimDatabaseFunctionFunction for applying a transform to a bone
C++ Source:
Plugin: AnimDatabase
Module: AnimDatabase
File: AnimDatabase.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_name(Name): [Read-Write]mode(AnimDatabaseTransformMode): [Read-Write]transform(Transform): [Read-Write]