unreal.AnimDatabaseFunction_BoneApplyTransform

class unreal.AnimDatabaseFunction_BoneApplyTransform(outer: Object | None = None, name: Name | str = 'None')

Bases: AnimDatabaseFunction

Function for applying a transform to a bone

C++ Source:

  • Plugin: AnimDatabase

  • Module: AnimDatabase

  • File: AnimDatabase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone_name (Name): [Read-Write]

  • mode (AnimDatabaseTransformMode): [Read-Write]

  • transform (Transform): [Read-Write]