unreal.AnimDatabaseFunction_CopyBones

class unreal.AnimDatabaseFunction_CopyBones(outer: Object | None = None, name: Name | str = 'None')

Bases: AnimDatabaseFunction

Copy bone transforms from certain bones to others

C++ Source:

  • Plugin: AnimDatabase

  • Module: AnimDatabase

  • File: AnimDatabase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone_map (Map[Name, Name]): [Read-Write] Bone Mapping

  • space (AnimDatabaseBoneSpace): [Read-Write] Space to perform copying in