unreal.AnimDatabaseFunction_CopyBones¶
- class unreal.AnimDatabaseFunction_CopyBones(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimDatabaseFunctionCopy bone transforms from certain bones to others
C++ Source:
Plugin: AnimDatabase
Module: AnimDatabase
File: AnimDatabase.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_map(Map[Name, Name]): [Read-Write] Bone Mappingspace(AnimDatabaseBoneSpace): [Read-Write] Space to perform copying in