unreal.AnimDatabaseDebugDraw_MovementDirection¶
- class unreal.AnimDatabaseDebugDraw_MovementDirection(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimDatabaseDebugDrawDebug Draw class for drawing the current movement direction
C++ Source:
Plugin: AnimDatabase
Module: AnimDatabase
File: AnimDatabase.h
Editor Properties: (see get_editor_property/set_editor_property)
direction(Vector): [Read-Write] Local root forward directiondirection_arrow_length(float): [Read-Write] Direction Arrow Lengthfloor_offset(float): [Read-Write] Vertical Offset from Floorthickness(float): [Read-Write] Widget Thicknessvelocity_scale(float): [Read-Write] Velocity Scalevelocity_threshold(float): [Read-Write] Character is only considered moving when the velocity is above this threshold