unreal.AnimDatabaseDebugDraw_ContactThresholds

class unreal.AnimDatabaseDebugDraw_ContactThresholds(outer: Object | None = None, name: Name | str = 'None')

Bases: AnimDatabaseDebugDraw

Debug Draw class for working out correct contact thresholds

C++ Source:

  • Plugin: AnimDatabase

  • Module: AnimDatabase

  • File: AnimDatabase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • contact_circle_radius (float): [Read-Write] Radius for the circle to display to show contacts

  • contact_circle_thickness (float): [Read-Write] Thickness of the circle to display to show contacts

  • graph_frame_num (int32): [Read-Write] Number of frames to plot in the graphs

  • graph_height (float): [Read-Write] Graph Scale in Pixels

  • graph_max_height (float): [Read-Write] Maximum Height to display on graph

  • graph_max_velocity (float): [Read-Write] Maximum Velocity to display on graph

  • graph_width (float): [Read-Write] Graph Scale in Pixels

  • height_threshold (float): [Read-Write] Height Threshold for contacts

  • left_toe_bone_name (Name): [Read-Write] Name of the left toe bone

  • right_toe_bone_name (Name): [Read-Write] Name of the right toe bone

  • velocity_line_scale (float): [Read-Write] Scale of the line drawn to show the velocity

  • velocity_line_thickness (float): [Read-Write] Thickness of the line drawn to show the velocity

  • velocity_threshold (float): [Read-Write] Velocity Threshold for contacts