unreal.AnimDatabaseDebugDraw_ContactThresholds¶
- class unreal.AnimDatabaseDebugDraw_ContactThresholds(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimDatabaseDebugDrawDebug Draw class for working out correct contact thresholds
C++ Source:
Plugin: AnimDatabase
Module: AnimDatabase
File: AnimDatabase.h
Editor Properties: (see get_editor_property/set_editor_property)
contact_circle_radius(float): [Read-Write] Radius for the circle to display to show contactscontact_circle_thickness(float): [Read-Write] Thickness of the circle to display to show contactsgraph_frame_num(int32): [Read-Write] Number of frames to plot in the graphsgraph_height(float): [Read-Write] Graph Scale in Pixelsgraph_max_height(float): [Read-Write] Maximum Height to display on graphgraph_max_velocity(float): [Read-Write] Maximum Velocity to display on graphgraph_width(float): [Read-Write] Graph Scale in Pixelsheight_threshold(float): [Read-Write] Height Threshold for contactsleft_toe_bone_name(Name): [Read-Write] Name of the left toe boneright_toe_bone_name(Name): [Read-Write] Name of the right toe bonevelocity_line_scale(float): [Read-Write] Scale of the line drawn to show the velocityvelocity_line_thickness(float): [Read-Write] Thickness of the line drawn to show the velocityvelocity_threshold(float): [Read-Write] Velocity Threshold for contacts