unreal.AdvancedCopyCompletedEvent¶
- class unreal.AdvancedCopyCompletedEvent(*args: Any, **kwargs: Any)¶
Bases:
DelegateBaseAdvanced Copy Completed Event Delegate Signature
- Parameters:
success (bool)
all_copied_assets (Array[AssetRenameData])
C++ Source:
Module: AssetTools
File: IAssetTools.h