unreal.ActorPerceptionUpdateInfo
¶
- class unreal.ActorPerceptionUpdateInfo(target_id: int = 0, target: Actor = Ellipsis, stimulus: AIStimulus = Ellipsis)¶
Bases:
StructBase
Actor Perception Update Info
C++ Source:
Module: AIModule
File: AIPerceptionComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
stimulus
(AIStimulus): [Read-Write] Stimulus: Updated stimulustarget
(Actor): [Read-Write] Target: Actor associated to the stimulus (can be null)target_id
(int32): [Read-Write] Target Id: Id of to the stimulus source
- property stimulus: AIStimulus¶
[Read-Write] Stimulus: Updated stimulus
- Type: