unreal.AIStimulus¶
- class unreal.AIStimulus(age: float = 0.0, expiration_age: float = 0.0, strength: float = 0.0, stimulus_location: Vector = Ellipsis, receiver_location: Vector = Ellipsis, tag: Name = 'None', successfully_sensed: bool = False)¶
Bases:
StructBaseC++ Source:
Module: AIModule
File: AIPerceptionTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
age(float): [Read-Write] Ageexpiration_age(float): [Read-Write] Expiration Agereceiver_location(Vector): [Read-Write] Receiver Locationstimulus_location(Vector): [Read-Write] Stimulus Locationstrength(float): [Read-Write] Strengthsuccessfully_sensed(bool): [Read-Write] Successfully Sensedtag(Name): [Read-Write] Tag