unreal.ActorPerceptionBlueprintInfo
¶
- class unreal.ActorPerceptionBlueprintInfo(target: Actor = Ellipsis, last_sensed_stimuli: Array[AIStimulus] = [], is_hostile: bool = False)¶
Bases:
StructBase
Actor Perception Blueprint Info
C++ Source:
Module: AIModule
File: AIPerceptionComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
is_hostile
(bool): [Read-Write] Is Hostilelast_sensed_stimuli
(Array[AIStimulus]): [Read-Write] Last Sensed Stimulitarget
(Actor): [Read-Write] Target
- property last_sensed_stimuli: Array[AIStimulus]¶
[Read-Write] Last Sensed Stimuli
- Type:
(Array[AIStimulus])