unreal.ActorModifierJustifyModifier¶
- class unreal.ActorModifierJustifyModifier(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ActorModifierArrangeBaseModifierJustify Modifier
Aligns child actors, based on their bounding box, according to the specified justification
C++ Source:
Plugin: ActorModifier
Module: ActorModifierLayout
File: ActorModifierJustifyModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
depth_alignment(ActorModifierJustifyDepth): [Read-Write]depth_anchor(float): [Read-Write]horizontal_alignment(ActorModifierJustifyHorizontal): [Read-Write]horizontal_anchor(float): [Read-Write]modifier_enabled(bool): [Read-Write] Is the modifier enabled or disabledvertical_alignment(ActorModifierJustifyVertical): [Read-Write]vertical_anchor(float): [Read-Write]
- get_depth_alignment() ActorModifierJustifyDepth¶
Get Depth Alignment
- Return type:
- get_horizontal_alignment() ActorModifierJustifyHorizontal¶
Get Horizontal Alignment
- Return type:
- get_vertical_alignment() ActorModifierJustifyVertical¶
Get Vertical Alignment
- Return type:
- set_depth_alignment(depth_alignment) None¶
Set Depth Alignment
- Parameters:
depth_alignment (ActorModifierJustifyDepth)
- set_horizontal_alignment(horizontal_alignment) None¶
Set Horizontal Alignment
- Parameters:
horizontal_alignment (ActorModifierJustifyHorizontal)
- set_horizontal_anchor(horizontal_anchor) None¶
Set Horizontal Anchor
- Parameters:
horizontal_anchor (float)
- set_vertical_alignment(vertical_alignment) None¶
Set Vertical Alignment
- Parameters:
vertical_alignment (ActorModifierJustifyVertical)