unreal.ActorInitStateChangedBPDelegate¶
- class unreal.ActorInitStateChangedBPDelegate(*args: Any, **kwargs: Any)¶
Bases:
DelegateBaseBlueprint delegate called when an actor feature changes init state
- Parameters:
params (ActorInitStateChangedParams)
C++ Source:
Plugin: ModularGameplay
Module: ModularGameplay
File: GameFrameworkComponentDelegates.h