unreal.AchievementWriteCallbackProxy¶
- class unreal.AchievementWriteCallbackProxy(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
OnlineBlueprintCallProxyBaseAchievement Write Callback Proxy
C++ Source:
Plugin: OnlineSubsystemUtils
Module: OnlineSubsystemUtils
File: AchievementWriteCallbackProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
on_write_failure(AchievementWriteCompleteDelegate): [Read-Write] Called when there is an unsuccessful achievement writeon_write_success(AchievementWriteCompleteDelegate): [Read-Write] Called when there is a successful achievement write
- property on_write_failure: AchievementWriteCompleteDelegate¶
[Read-Write] Called when there is an unsuccessful achievement write
- Type:
- property on_write_success: AchievementWriteCompleteDelegate¶
[Read-Write] Called when there is a successful achievement write
- Type: