unreal.AbilityTask_ApplyRootMotionRadialForce¶
- class unreal.AbilityTask_ApplyRootMotionRadialForce(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AbilityTask_ApplyRootMotion_BaseApplies force to character’s movement
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: AbilityTask_ApplyRootMotionRadialForce.h
Editor Properties: (see get_editor_property/set_editor_property)
on_finish(ApplyRootMotionRadialForceDelegate): [Read-Write]
- property on_finish: ApplyRootMotionRadialForceDelegate¶
[Read-Write]