unreal.AbilityTask_GrantNearbyInteractionData

class unreal.AbilityTask_GrantNearbyInteractionData(outer: Object | None = None, name: Name | str = 'None')

Bases: AbilityTask

Gameplay Ability Task that will query all available interaction targets at a given interval around it’s owning ability actor.

This task will gather nearby interactive targets and make them available to you via blueprint/C++ with the OnAvailableInteractionTargetsChanged delegate

C++ Source:

  • Plugin: InteractionInterface

  • Module: InteractableInterface

  • File: InteractionTask_WaitForTargets.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_available_interaction_targets_changed (AvailableInteractionTargetsChanged): [Read-Write] Delegate fired when the available interaction targets near the owner of this ability task have changed

property on_available_interaction_targets_changed: AvailableInteractionTargetsChanged

[Read-Write] Delegate fired when the available interaction targets near the owner of this ability task have changed

Type:

(AvailableInteractionTargetsChanged)