unreal.AbilityTask_ApplyRootMotionMoveToActorForce¶
- class unreal.AbilityTask_ApplyRootMotionMoveToActorForce(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
AbilityTask_ApplyRootMotion_BaseApplies force to character’s movement
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: AbilityTask_ApplyRootMotionMoveToActorForce.h
Editor Properties: (see get_editor_property/set_editor_property)
on_finished(ApplyRootMotionMoveToActorForceDelegate): [Read-Write] On Finished
- property on_finished: ApplyRootMotionMoveToActorForceDelegate¶
[Read-Write] On Finished