unreal.AbcSamplingSettings¶
- class unreal.AbcSamplingSettings(sampling_type=AlembicSamplingType.PER_FRAME, frame_steps=1, time_steps=0.0, frame_start=0, frame_end=0, skip_empty=False)¶
Bases:
unreal.StructBaseAbc Sampling Settings
C++ Source:
Plugin: AlembicImporter
Module: AlembicLibrary
File: AbcImportSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
frame_end(int32): [Read-Write] Frame End: Ending index to stop sampling the animation atframe_start(int32): [Read-Write] Frame Start: Starting index to start sampling the animation fromframe_steps(int32): [Read-Write] Frame Steps: Steps to take when sampling the animationsampling_type(AlembicSamplingType): [Read-Write] Sampling Type: Type of sampling performed while importing the animationskip_empty(bool): [Read-Write] Skip Empty: Skip empty (pre-roll) frames and start importing at the frame which actually contains datatime_steps(float): [Read-Write] Time Steps: Time steps to take when sampling the animation
- property frame_end¶
[Read-Write] Frame End: Ending index to stop sampling the animation at
- Type
(int32)
- property frame_start¶
[Read-Write] Frame Start: Starting index to start sampling the animation from
- Type
(int32)
- property frame_steps¶
[Read-Write] Frame Steps: Steps to take when sampling the animation
- Type
(int32)
- property sampling_type¶
[Read-Write] Sampling Type: Type of sampling performed while importing the animation
- Type