unreal.AbcConversionSettings¶
- class unreal.AbcConversionSettings(preset=AbcConversionPreset.MAYA, flip_u=False, flip_v=True, scale=[1.0, - 1.0, 1.0], rotation=[0.0, 0.0, 0.0])¶
Bases:
unreal.StructBaseAbc Conversion Settings
C++ Source:
Plugin: AlembicImporter
Module: AlembicLibrary
File: AbcImportSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
flip_u(bool): [Read-Write] Flip U: Flag whether or not to flip the U channel in the Texture Coordinatesflip_v(bool): [Read-Write] Flip V: Flag whether or not to flip the V channel in the Texture Coordinatespreset(AbcConversionPreset): [Read-Write] Preset: Currently preset that should be appliedrotation(Vector): [Read-Write] Rotation: Rotation in Euler angles that should be appliedscale(Vector): [Read-Write] Scale: Scale value that should be applied
- property flip_u¶
[Read-Write] Flip U: Flag whether or not to flip the U channel in the Texture Coordinates
- Type
(bool)
- property flip_v¶
[Read-Write] Flip V: Flag whether or not to flip the V channel in the Texture Coordinates
- Type
(bool)
- property preset¶
[Read-Write] Preset: Currently preset that should be applied
- Type