unreal.ARObjectUpdatePayload¶
- class unreal.ARObjectUpdatePayload(world_transform=[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]])¶
Bases:
unreal.StructBaseARObject Update Payload
C++ Source:
Module: AugmentedReality
File: ARComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
world_transform(Transform): [Read-Write] World Transform