unreal.ARGeoAnchorUpdatePayload¶
- class unreal.ARGeoAnchorUpdatePayload(session_payload=[0, None, None], world_transform=[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], longitude=0.0, latitude=0.0, altitude_meters=0.0, altitude_source=ARAltitudeSource.UNKNOWN, anchor_name='')¶
Bases:
unreal.StructBaseARGeo Anchor Update Payload
C++ Source:
Module: AugmentedReality
File: ARComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
altitude_meters(float): [Read-Write] Altitude Metersaltitude_source(ARAltitudeSource): [Read-Write] Altitude Sourceanchor_name(str): [Read-Write] Anchor Namelatitude(float): [Read-Write] Latitudelongitude(float): [Read-Write] Longitudesession_payload(ARSessionPayload): [Read-Write] Session Payloadworld_transform(Transform): [Read-Write] World Transform
- property altitude_source¶
[Read-Only] Altitude Source
- Type
- property session_payload¶
[Read-Only] Session Payload
- Type