unreal.AITestSpawnInfoBase¶
- class unreal.AITestSpawnInfoBase(spawn_location=None, number_to_spawn=1, spawn_delay=0.0, pre_spawn_delay=0.0)¶
Bases:
unreal.StructBaseFAITestSpawnInfoBase
Base struct defining where & when to spawn. Used within a FAITestSpawnSetBase class.
C++ Source:
Module: FunctionalTesting
File: FunctionalAITest.h
Editor Properties: (see get_editor_property/set_editor_property)
number_to_spawn(int32): [Read-Write] Number to Spawnpre_spawn_delay(float): [Read-Write] Pre Spawn Delay: delay before attempting first spawnspawn_delay(float): [Read-Write] Spawn Delay: delay between consecutive spawn attemptsspawn_location(Actor): [Read-Write] Spawn Location: Where should AI be spawned
- property number_to_spawn¶
[Read-Write] Number to Spawn
- Type
(int32)
- property pre_spawn_delay¶
[Read-Write] Pre Spawn Delay: delay before attempting first spawn
- Type
(float)