unreal.AITask_UseGameplayInteraction¶
- class unreal.AITask_UseGameplayInteraction(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AITaskAITask Use Gameplay Interaction
C++ Source:
Plugin: GameplayInteractions
Module: GameplayInteractionsModule
File: AITask_UseGameplayInteraction.h
Editor Properties: (see get_editor_property/set_editor_property)
on_failed(GenericGameplayTaskDelegate): [Read-Write]on_finished(GenericGameplayTaskDelegate): [Read-Write]on_move_to_failed(GenericGameplayTaskDelegate): [Read-Write]on_succeeded(GenericGameplayTaskDelegate): [Read-Write]owner_controller(AIController): [Read-Write]
- property on_failed: GenericGameplayTaskDelegate¶
[Read-Write]
- Type:
(GenericGameplayTaskDelegate)
- property on_finished: GenericGameplayTaskDelegate¶
[Read-Write]
- Type:
(GenericGameplayTaskDelegate)
- property on_move_to_failed: GenericGameplayTaskDelegate¶
[Read-Write]
- Type:
(GenericGameplayTaskDelegate)
- property on_succeeded: GenericGameplayTaskDelegate¶
[Read-Write]
- Type:
(GenericGameplayTaskDelegate)