unreal.AITask_UseGameplayBehaviorSmartObject¶
- class unreal.AITask_UseGameplayBehaviorSmartObject(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AITaskAITask Use Gameplay Behavior Smart Object
C++ Source:
Plugin: GameplayBehaviorSmartObjects
Module: GameplayBehaviorSmartObjectsModule
File: AITask_UseGameplayBehaviorSmartObject.h
Editor Properties: (see get_editor_property/set_editor_property)
on_failed(GenericGameplayTaskDelegate): [Read-Write]on_move_to_failed(GenericGameplayTaskDelegate): [Read-Write]on_succeeded(GenericGameplayTaskDelegate): [Read-Write]owner_controller(AIController): [Read-Write]
- property on_failed: GenericGameplayTaskDelegate¶
[Read-Write]
- Type:
(GenericGameplayTaskDelegate)
- property on_move_to_failed: GenericGameplayTaskDelegate¶
[Read-Write]
- Type:
(GenericGameplayTaskDelegate)
- property on_succeeded: GenericGameplayTaskDelegate¶
[Read-Write]
- Type:
(GenericGameplayTaskDelegate)