unreal.AISenseConfig_Hearing¶
- class unreal.AISenseConfig_Hearing(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AISenseConfigAISense Config Hearing
C++ Source:
Module: AIModule
File: AISenseConfig_Hearing.h
Editor Properties: (see get_editor_property/set_editor_property)
debug_color(Color): [Read-Write]detection_by_affiliation(AISenseAffiliationFilter): [Read-Write]hearing_range(float): [Read-Write]implementation(type(Class)): [Read-Write]lo_s_hearing_range(float): [Read-Write]max_age(float): [Read-Write] Specifies age limit after stimuli generated by this sense become expired. 0 means “never” Whether stimuli expiring affects given listener’s memory of the target actor and triggers the Forget event is controlled by AIPerceptionSystem.bForgetStaleActors flag in Project Settings.starts_enabled(bool): [Read-Write] determines whether given sense starts in an enabled stateuse_lo_s_hearing(bool): [Read-Write]
- property detection_by_affiliation: AISenseAffiliationFilter¶
[Read-Only]
- Type: