unreal.AISenseConfig

class unreal.AISenseConfig(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

AISense Config

C++ Source:

  • Module: AIModule

  • File: AISenseConfig.h

Editor Properties: (see get_editor_property/set_editor_property)

  • debug_color (Color): [Read-Write]

  • max_age (float): [Read-Write] Specifies age limit after stimuli generated by this sense become expired. 0 means “never” Whether stimuli expiring affects given listener’s memory of the target actor and triggers the Forget event is controlled by AIPerceptionSystem.bForgetStaleActors flag in Project Settings.

  • starts_enabled (bool): [Read-Write] determines whether given sense starts in an enabled state

property debug_color: Color

[Read-Only]

Type:

(Color)

property max_age: float

[Read-Only] Specifies age limit after stimuli generated by this sense become expired. 0 means “never” Whether stimuli expiring affects given listener’s memory of the target actor and triggers the Forget event is controlled by AIPerceptionSystem.bForgetStaleActors flag in Project Settings.

Type:

(float)

property starts_enabled: bool

[Read-Only] determines whether given sense starts in an enabled state

Type:

(bool)