unreal.AISenseConfig_Damage

class unreal.AISenseConfig_Damage(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: AISenseConfig

AISense Config Damage

C++ Source:

  • Module: AIModule

  • File: AISenseConfig_Damage.h

Editor Properties: (see get_editor_property/set_editor_property)

  • debug_color (Color): [Read-Write] Debug Color

  • implementation (type(Class)): [Read-Write] Implementation

  • max_age (float): [Read-Write] Max Age: specifies age limit after stimuli generated by this sense become forgotten. 0 means “never”

  • starts_enabled (bool): [Read-Write] Starts Enabled: determines whether given sense starts in an enabled state

property implementation: Class

[Read-Only] Implementation

Type:

(type(Class))