unreal.AISenseConfig_Damage
¶
- class unreal.AISenseConfig_Damage(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
AISenseConfig
AISense Config Damage
C++ Source:
Module: AIModule
File: AISenseConfig_Damage.h
Editor Properties: (see get_editor_property/set_editor_property)
debug_color
(Color): [Read-Write] Debug Colorimplementation
(type(Class)): [Read-Write] Implementationmax_age
(float): [Read-Write] Max Age: specifies age limit after stimuli generated by this sense become forgotten. 0 means “never”starts_enabled
(bool): [Read-Write] Starts Enabled: determines whether given sense starts in an enabled state