unreal.AISenseConfig_Hearing¶
- class unreal.AISenseConfig_Hearing(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
AISenseConfigAISense Config Hearing
C++ Source:
Module: AIModule
File: AISenseConfig_Hearing.h
Editor Properties: (see get_editor_property/set_editor_property)
debug_color(Color): [Read-Write] Debug Colordetection_by_affiliation(AISenseAffiliationFilter): [Read-Write] Detection by Affiliationhearing_range(float): [Read-Write] Hearing Rangeimplementation(type(Class)): [Read-Write] Implementationlo_s_hearing_range(float): [Read-Write] Lo SHearing Rangemax_age(float): [Read-Write] Max Age: specifies age limit after stimuli generated by this sense become forgotten. 0 means “never”starts_enabled(bool): [Read-Write] Starts Enabled: determines whether given sense starts in an enabled stateuse_lo_s_hearing(bool): [Read-Write] Use Lo SHearing: Warning: has significant runtime cost
- property detection_by_affiliation: AISenseAffiliationFilter¶
[Read-Only] Detection by Affiliation
- Type: