Object
reference properties are properties that hold references to an Actor in the level. In
the Details panel, an Object
reference property is displayed as a drop-down box along with a set of controls for modifying the reference.

Control | Description |
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Displays a thumbnail of the Actor, if appropriate. Double-click to open the asset in the appropriate editor (for example, for a Static Mesh Actor, double-click the thumbnail to open the asset in the Static Mesh Editor). |
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Displays the name of the asset. Click the drop-down box to display a context menu. ![]() In the context menu, you can do any of the following:
|
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Assigns the currently selected asset in the Content Browser to the property. |
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Finds the currently assigned asset in the Content Browser. Non-functional if no asset is assigned. |
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Resets the property to the default asset. |