You can use Android Studio to debug the C++ and Java code used in your Unreal Engine (UE) projects. This tutorial will guide you on how to set up Android Studio for this process.
Steps
In the following section, we will go over how to download and set setup Android Studio so that it will work with a UE project.
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If you have not already done so, download and install the version of Android Studio that is compatible with your current build of Unreal Engine. Refer to the Development Requirements page for information on which version to use, and the Android SDK and NDK Setup guide for information about how to set up your environment.
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Build the
APK
that you want to debug and then deploy it to your Android device you will be using for debugging.Click image for full size.
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Open the Android Studio Launcher and from the displayed options, then select the Open an existing Android Studio Project.
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From the Open File or Project menu, navigate to C:\YourProjectName\Intermediate\Android\APK\Gradle and select the Gradle directory, then press the OK button.
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Once Android Studio is open, go to the Run Menu and select the Edit Configurations option.
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Click on the Debugger tab and set the debug type to Dual.
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Next, go to the LLDB Startup Command tab, press plus icon (+) and then input the following line, pressing the OK button to complete the process.
command script import "C:\PathToYourUE4EngineInstall\Engine\Extras/LLDBDataFormatters\UE4DataFormatters_2ByteChars.py"
Note that TEXT("string") should be used instead of L("string") in your C++ code.
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Make sure to press the Enter key or the command will not take.
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Now, open up any of your project's
.cpp
files and add breakpoints to items you want to debug.Click image for full size.
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From the main menu, select Run > Debug 'app-app'.
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- When the Select Deployment Type windows is displayed, select your device from the list and press the OK button.
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End Result
Once all of that has been completed, wait for the debugger to attach to your Android Device.
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Depending on the size of your project, it could take some time for the debugger to attach. This also does not install the data on the device if you don't use the Package data inside APK option. Doing so will make the redeploying for debugging slower since the APK will be larger. Another option is to first do a Launch on in the editor before using Android Studio for debugging to install the current level on the device. Alternatively, you can package and install the OBB on the device if you need more than the current level data.