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API > API/Runtime > API/Runtime/VulkanRHI > API/Runtime/VulkanRHI/FVulkanDynamicRHI
- FDynamicRHI::LockTexture2D_RenderThread()
- FVulkanDynamicRHI::LockTexture2D_RenderThread()
References
| Module | VulkanRHI |
| Header | /Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h |
| Include | #include "VulkanDynamicRHI.h" |
virtual void * LockTexture2D_RenderThread
(
class FRHICommandListImmediate & RHICmdList,
FRHITexture2D * Texture,
uint32 MipIndex,
EResourceLockMode LockMode,
uint32 & DestStride,
bool bLockWithinMiptail,
bool bNeedsDefaultRHIFlush,
uint64 * OutLockedByteCount
)