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API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FDynamicRHI
References
| Module | RHI |
| Header | /Engine/Source/Runtime/RHI/Public/DynamicRHI.h |
| Include | #include "DynamicRHI.h" |
| Source | /Engine/Source/Runtime/RHI/Private/RHICommandList.cpp |
virtual void * LockTexture2D_RenderThread
(
class FRHICommandListImmediate & RHICmdList,
FRHITexture2D * Texture,
uint32 MipIndex,
EResourceLockMode LockMode,
uint32 & DestStride,
bool bLockWithinMiptail,
bool bNeedsDefaultRHIFlush,
uint64 * OutLockedByteCount
)