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API > API/Runtime > API/Runtime/VerseCompiler
Settings pertaining to individual runs through the toolchain (build flags, etc.)
| Name | SBuildContext |
| Type | struct |
| Header File | /Engine/Source/Runtime/VerseCompiler/Public/uLang/CompilerPasses/CompilerTypes.h |
| Include Path | #include "uLang/CompilerPasses/CompilerTypes.h" |
Syntax
struct SBuildContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| uLang/CompilerPasses/CompilerTypes.h | |||
SBuildContext
(
TSRef< CDiagnostics > Diagnostics |
uLang/CompilerPasses/CompilerTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| _AddedInjections | SToolchainInjections | Additional API injections for the individual build pass only. | uLang/CompilerPasses/CompilerTypes.h | |
| _BuiltInPackageNames | TArray< CUTF8String > | Name of package providing built-in functionality. | uLang/CompilerPasses/CompilerTypes.h | |
| _Diagnostics | TSRef< CDiagnostics > | Accumulated issues/glitches over all compile phases. | uLang/CompilerPasses/CompilerTypes.h | |
| _PackageUsage | TUPtr< SPackageUsage > | Optional database of dependencies actually used by packages. | uLang/CompilerPasses/CompilerTypes.h | |
| _Params | SBuildParams | Params passed into the Build command. | uLang/CompilerPasses/CompilerTypes.h | |
| bCloneValidSnippetVsts | bool | Allow the toolchain to reuse VSTs for files that haven't changed. | uLang/CompilerPasses/CompilerTypes.h |