| _bGenerateCode |
bool |
If to generate bytecode. |
uLang/CompilerPasses/CompilerTypes.h |
|
| _bGenerateDigests |
bool |
If to generate digests when possible. |
uLang/CompilerPasses/CompilerTypes.h |
|
| _bQualifyIdentifiers |
bool |
Whether to qualify all unidentified qualifiers in-place in the VST. |
uLang/CompilerPasses/CompilerTypes.h |
|
| _bSemanticAnalysisOnly |
bool |
If true, we'll run the build only up to semantic analysis. |
uLang/CompilerPasses/CompilerTypes.h |
|
| _bVerbose |
bool |
Get more information. |
uLang/CompilerPasses/CompilerTypes.h |
|
| _LinkType |
ELinkParam |
|
uLang/CompilerPasses/CompilerTypes.h |
|
| _MaxNumPersistentVars |
int32_t |
Maximum number of allowed persistent `var_ definitions. |
uLang/CompilerPasses/CompilerTypes.h |
|
| _TargetVM |
EWhichVM |
|
uLang/CompilerPasses/CompilerTypes.h |
|
| _UploadedAtFNVersion |
uint32_t |
This allows us to determine when a package was uploaded for a given Fortnite release version. |
uLang/CompilerPasses/CompilerTypes.h |
|