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| Name | VectorVM |
| Type | Runtime |
| Location | /Engine/Source/Runtime/VectorVM/ |
| Module Build Rules | VectorVM.Build.cs |
Classes
| Name | Remarks |
|---|---|
| FVectorVMExternalFunctionContext |
Structs
| Name | Remarks |
|---|---|
| FDataSetMeta | TODO: All of this stuff can be handled by the VM compiler rather than dirtying the VM code. |
| FExternalFuncConstHandler | |
| FExternalFuncInputHandler | A flexible handler that can deal with either constant or register inputs. |
| FExternalFuncRegisterHandler | |
| FUserPtrHandler | |
| FVectorVMExecContext | |
| FVectorVMExtFunctionData |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FVMExternalFunction | TBaseDelegate_OneParam< void, FVectorVMExternalFunctionContext & > | VectorVM.h |
Enums
Public
| Name | Remarks |
|---|---|
| EVectorVMBaseTypes | |
| EVectorVMOp | |
| EVectorVMOperandLocation | |
| VectorVM::EVectorVMFlags | Copyright Epic Games, Inc. All Rights Reserved. |