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Templated version of IFragmentPayload that is added to the start of a fragment. Utilizes a zero-sized array to cast the proceeding bytes to a T*.
| Name | TFragmentPayload |
| Type | struct |
| Header File | /Engine/Source/Runtime/UniversalObjectLocator/Public/UniversalObjectLocatorFragmentDebugging.h |
| Include Path | #include "UniversalObjectLocatorFragmentDebugging.h" |
Syntax
template<typename T>
struct TFragmentPayload : public UE::UniversalObjectLocator::IFragmentPayload
Implements Interfaces
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Ptr | uint8 | UniversalObjectLocatorFragmentDebugging.h |