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API > API/Runtime > API/Runtime/UniversalObjectLocator
Type whose sole purpose is to add a vtable pointer in front of a fragment to assist in debugging. When allocating the fragment, a TFragmentPayload
| Name | IFragmentPayload |
| Type | struct |
| Header File | /Engine/Source/Runtime/UniversalObjectLocator/Public/UniversalObjectLocatorFragmentDebugging.h |
| Include Path | #include "UniversalObjectLocatorFragmentDebugging.h" |
Syntax
struct IFragmentPayload
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IFragmentPayload() |
UniversalObjectLocatorFragmentDebugging.h |