Navigation
API > API/Runtime > API/Runtime/UMG
| Name | UWidgetNavigation |
| Type | class |
| Header File | /Engine/Source/Runtime/UMG/Public/Blueprint/WidgetNavigation.h |
| Include Path | #include "Blueprint/WidgetNavigation.h" |
Syntax
UCLASS (MinimalAPI)
class UWidgetNavigation : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UWidgetNavigation
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UWidgetNavigation
(
const FObjectInitializer& ObjectInitializer |
Blueprint/WidgetNavigation.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Down | FWidgetNavigationData | Happens when the user presses down arrow, joystick, d-pad. | Blueprint/WidgetNavigation.h |
|
| Left | FWidgetNavigationData | Happens when the user presses left arrow, joystick, d-pad. | Blueprint/WidgetNavigation.h |
|
| NavigationMethod | TInstancedStruct< FNavigationMethod > | Blueprint/WidgetNavigation.h |
|
|
| Next | FWidgetNavigationData | Happens when the user presses Tab. | Blueprint/WidgetNavigation.h |
|
| Previous | FWidgetNavigationData | Happens when the user presses Shift+Tab. | Blueprint/WidgetNavigation.h |
|
| Right | FWidgetNavigationData | Happens when the user presses right arrow, joystick, d-pad. | Blueprint/WidgetNavigation.h |
|
| RoutingPolicy | EWidgetNavigationRoutingPolicy | Blueprint/WidgetNavigation.h |
|
|
| Up | FWidgetNavigationData | Happens when the user presses up arrow, joystick, d-pad. | Blueprint/WidgetNavigation.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FWidgetNavigationData & GetNavigationData
(
EUINavigation Nav |
Blueprint/WidgetNavigation.h | ||
EUINavigationRule GetNavigationRule
(
EUINavigation Nav |
Blueprint/WidgetNavigation.h | ||
bool IsDefaultNavigation() |
Blueprint/WidgetNavigation.h | ||
virtual void ResolveRules
(
UUserWidget* Outer, |
Resolve widget names. This method can be overridden to customize resolving rules. | Blueprint/WidgetNavigation.h | |
virtual void TryToRenameBinding
(
FName OldName, |
Try to rename any explicit or custom bindings from an old to a new name. | Blueprint/WidgetNavigation.h | |
void UpdateMetaData
(
TSharedRef< FNavigationMetaData > MetaData |
Updates a slate metadata object to match this configured navigation ruleset. | Blueprint/WidgetNavigation.h |