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Common Bindings - If you add any new common binding, you must provide a UPropertyBinding for it. all primitive binding in UMG goes through native binding evaluators to prevent thunking through the VM.
| Name | FGetBool |
| Type | class |
| Header File | /Engine/Source/Runtime/UMG/Public/Components/Widget.h |
| Include Path | #include "Components/Widget.h" |
Syntax
class FGetBool