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API > API/Runtime > API/Runtime/UMG
| Name | UPropertyBinding |
| Type | class |
| Header File | /Engine/Source/Runtime/UMG/Public/Binding/PropertyBinding.h |
| Include Path | #include "Binding/PropertyBinding.h" |
Syntax
UCLASS (MinimalAPI)
class UPropertyBinding : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPropertyBinding
Derived Classes
UPropertyBinding derived class hierarchy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPropertyBinding() |
Binding/PropertyBinding.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DestinationProperty | FName | Used to determine if a binding already exists on the object and if this binding can be safely removed. | Binding/PropertyBinding.h | |
| SourceObject | TWeakObjectPtr< UObject > | The source object to use as the initial container to resolve the Source Property Path on. | Binding/PropertyBinding.h |
|
| SourcePath | FDynamicPropertyPath | The property path to trace to resolve this binding on the Source Object | Binding/PropertyBinding.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Bind
(
FProperty* Property, |
Binding/PropertyBinding.h | ||
virtual bool IsSupportedDestination
(
FProperty* Property |
Binding/PropertyBinding.h | ||
virtual bool IsSupportedSource
(
FProperty* Property |
Binding/PropertyBinding.h |